The first wave of Aoi and Aqua’s new theme arrives, straight from her Duel against Haru!
RIRA-JP003 Marincess Seahorse
Level 3 WATER Cyberse Effect Monster
ATK 1400
DEF 1000
You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
(1) You can Special Summon this card (from your hand) to your zone a “Marincess” monster you control points to.
(2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to a Monster Zone a “Marincess” monster you control points to.
RIRA-JP004 Marincess Seastar
Level 2 WATER Cyberse Effect Monster
ATK 800
DEF 400
You can only use this card name’s effect up to twice per turn.
(1) You can send this card from your hand to the GY, then target 1 “Marinecess” monster you control; it gains 800 ATK until the end of this turn.
RIRA-JP040 Marincess Blue Slug
Link 1 WATER Cyberse Link Effect Monster
ATK 1500
Link: Bottom
Material: 1 Level 4 or lower “Marincess” monster
You can only Link Summon “Marincess Blue Slug” once per turn.
(1) If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
RIRA-JP041 Marincess Coral Anemone
Link 2 WATER Cyberse Link Effect Monster
ATK 2000
Links: Left, Bottom
Materials: 2 WATER monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
(2) If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand.
RIRA-JP042 Marincess Marbled Rock
Link 3 WATER Cybese Link Effect Monster
ATK 2500
Links: Left, Right, Bottom
Materials: 2+ WATER monsters
You can only use this card name’s (1) effect once per turn.
(1) You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand.
(2) When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; monsters cannot be destroyed by that battle, also you take no battle damage from that battle.
RIRA-JP068 Marinecess Wave
Normal Trap Card
If you control a Link-3 or higher “Marinecess” monster, you can activate this card from your hand.
(1) If you control a “Marinecess” Link Monster: Target 1 face-up monster your opponent controls; negate that monster’s effects until the end of this turn. In addition, if you control a Link-2 or higher “Marinecess” monster, all face-up monsters you control become unaffected by your opponent’s card effects until the end of this turn.
RIRA-JP069 Marincess Current
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
(1) When a “Marincess” Link Monster you control destroys an opponent’s monster by battle: Inflict damage to your opponent equal to 400 x that monster you control’s Link Rating. In addition, if you control a Link-2 or higher “Marincess” monster and the opponent’s monster that was destroyed was a Link Monster, inflict damage to your opponent equal to the destroyed monster’s Link Rating x 500.
A monster that punishes using the Extra Monster Zone appears!
RIRA-JP033 縄張恐竜 Beat Raptor
Level 4 EARTH Dinosaur Effect Monster
ATK 1400
DEF 2000
You can only use this card name’s (2) effect once per turn.
(1) While this card is in the Main Monster Zone, negate the effects of all monsters in the Extra Monster Zones.
(2) When this card is destroyed by battle: You can Special Summon 1 “Beat Raptor” from your Deck.
Takeru’s Premature Burial for FIRE Decks is finally released in Rising Rampage!
RIRA-JP053 Rising of Fire (4KMedia: Rising Fire)
Equip Spell Card
(This card is always treated as a “Salamangreat” card.)
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon that monster, and if you do, equip this card to it. It gains 500 ATK. When this card leaves the field, destroy that monster.
(2) If this card is destroyed by an opponent’s card card effect: You can banish 1 monster on the field.
A new support card for Yosenju appears, designed to help eliminate problems on your opponent’s field.
RIRA-JP071 妖仙獣の居太刀風 Yosenju Itachikaze (Yosenju Weaselblade Wind)
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) If you control no monsters: You can show your opponent up to 2 “Yosenju” monsters with different names from your hand, then target an equal number of face-up cards your opponent controls; return those cards to the hand.
So, Fortune Ladies get a Tenki.
RIRA-JP055 フォーチュン・ヴィジョン Fortune Vision
Continuous Spell Card
You can only activate a card with this card’s name once per turn.
(1) When this card is activated: You can add 1 “Fortune Lady” card from your Deck to your hand.
(2) Once per turn, if a card you control is banished by an effect: You can activate this effect; during this turn, monsters you control cannot be destroyed by effects.
(3) Once per turn, if a card your opponent controls is banished by an effect: You can activate this effect; once during this turn, you take no damage from battle.
The cover reveals “Vision HERO Increase” (Viz Name) is included in the Set! As well as a new Number monster!
CP19-JP038 B・F-早撃ちのアルバレスト Battlewasp – Arbalest the Rapid Fire
Level 4 WIND Insect Effect Monster
ATK 1800
DEF 800
You can use the (2)nd effect with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
(2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.
CP19-JP043 一斉蜂起 Issei Houki (Simultaneous Revolt/4KMedia: Summoning Swarm)
Normal Spell Card
You can activate only 1 card with this card’s name per turn.
You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
(1) Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them.
CP19-JP041 B・F-降魔弓のハマ Bee Force – Goumakyuu no Hama (Battlewasp – Hama the Conquering Bow)
Level 8 WIND Insect Synchro Effect Monster
ATK 2800
DEF 2000
Synchro Materials: 1 Tuner + 1+ non-Tuner monster(s)
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
(2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
(3) At the end of your Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.
Somehow someone loaded this onto the .jp website but didn’t post it. Odd.
CP19-JP007 Vision HERO Increase
Level 3 DARK Warrior Effect Monster
ATK 900
DEF 1100
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If you take damage: You can take this card from your GY and place it in your Spell & Trap Zone face-up as a Continuous Trap.
(2) During either player’s Main Phase, while this card is treated as a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summone from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.
This one does not miss the timing, at least. Well, sometimes.
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) When you draw this card: You can reveal it; Special Summon it.
(2) If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.