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Axel

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Jake Xtorm

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Sale Kiryu en la imagen que se usa para animar un poco el post... ¿New Infernities Maybe?
 

Axel

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Pues Kiryu califica como husbando de Yusei... así que...
 

MegamanX

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Lo único que debo mencionar en general es: KONAMI, dame mi Charmer Link de Viento pronto...

No sé qué decir del SD Revolver, si Mirror ya está hecho para el pueblo desde hace años.
Y el otro producto, ps habría que ver a quienes beneficiará. Johan lo veo muy dificil, porque la temática de su deck es muy limitada. A Vector, sí le creo.
 

Jake Xtorm

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Pues a ver si son Infernities que puedan dejar al arquetipo jugable/disfrutable (No estoy pidiendo peras al olmo pero ya que sacaron al Red-Eyes Alternative Dragon el cual, pese a los lloriqueos de los "experimentados" fue una buena carta) y poder montar unos duelos en el pro con los amigos del discord/ de aquí.

Y, esto ya sería ir muchísimo mas lejos pero...

Trolnami! Nos debes [email protected] Fortune Ladies/Evil Heroes!!!
 

Axel

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MegamanX ;n847 dijo:
No sé qué decir del SD Revolver
¿Barreload e Imperial order para el pueblo entonces?

MegamanX ;n847 dijo:
Johan lo veo muy dificil, porque la temática de su deck es muy limitada.
Igual y podrían darle soporte para hacerlo un tipo de deck como los monarcas, que no dependa de extra deck. El deck de Crystal Beast tiene potencial, el problema es que lo limita mucho que sólo sean 7 monstruos todo el arquetipo y que de ahí sólo sean útiles como 3 o 4.
 

Universal

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Sobre el Starter Deck de este año, vuelve "Decode Talker":
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/ygorganization.com\/wp-content\/uploads\/2019\/02\/StarterDeck2019.jpg"}[/IMG2]
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/i2.wp.com\/ygorganization.com\/wp-content\/uploads\/2019\/02\/Extend.jpg?resize=206%2C300&ssl=1"}[/IMG2]
ST19-JP041 Decode Talker Extend
Link 3 DARK Cyberse Link Effect Monster
ATK 2300
Links: Top, Bottom Left, Bottom Right
Materials: 2+ Effect Monsters
(1) While this card is in a Monster Zone, its name is treated as “Decode Talker”.
(2) This card gains 500 ATK for each monster this card points to.
(3) During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: You can activate this effect; this card can attack twice during this Battle Phase.

[IMG2=JSON]{"data-align":"none","data-size":"full","height":"300","width":"206","src":"https:\/\/i2.wp.com\/ygorganization.com\/wp-content\/uploads\/2019\/02\/Trackblack.jpg?resize=206%2C300&ssl=1"}[/IMG2]
ST19-JP042 Trackblack
Link 2 LIGHT Cyberse Link Effect Monster
ATK 1200
Links: Top Left, Bottom Right
Materials: 2 Effect Monsters
You can only use the effect of this card’s name once per turn.
(1) You can target 1 monster you control that this card points to; during this turn, draw 1 card each time that monster destroys a monster your opponent controls by battle.

La verdad, prefiero al Decode Talker normal (si al menos hubiera sido Link 4 sería más atractivo). Ahora faltará ver si ahora PM simplemente tiene a este nuevo, si lo conseguirá con Storm Acces, o si nunca saldrá en el anime como el EM del ultimo Starter de Yuya.

Axel ;n839 dijo:
Anunciado nuevo Duelist Pack. Si ya le tocó a las waifus... ¿ahora le tocará a los husbandos de los protas? (Johan, Antinomy, Vector...)
Mi apuesta es de amigos o de villanos.

De amigos podria ser:
-Jonouchi (otra vez, esta vez con Jinzo, Gilford o Mago del Tiempo)
-Edo (porque Kaiser y Kaito tambien tuvieron sorporte en los sobres normales)
-Jack/Kiryu/antinomy (porque Kaiser y Kaito tambien tuvieron sorporte en los sobres normales)
-Shark/IV (porque se supone que IV es popular)
-Gongenzaka (lamentablemente)/Shun/Sora.

De malos podria ser:
-Bakura/Marik
-Yubel/Saiou
-Godwin/Kiryu/Aporia
-Nasch/Tron
-Yuri
 

Axel

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Universal ;n1246 dijo:
vuelve "Decode Talker":
Entonces... ¿regresamos a la teoría de que Talker es el as de Playmaker?
 

MegamanX

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Cuestiono la salida de ese Starter Deck. Podía haber puesto una carta mejorada que requiera un -code Talker como material, pero en su lugar pusieron un literalmente Decode Talker alola. Entonces, los próximos sets que salgan serán versiones Alternative de los otros -code Talker.
 

Wiki

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De acuerdo con Universal Universal . Ese Talker está un poco peor que el original (además del diseño inferior). El pajarraco me gusta tbh. Se presta a combos bonitos.
 

Axel

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¿Alguien me explica? Según yo el nuevo Talker es el mismo talker pero con sombrero nuevo (que sería el tercer efecto).
 

Universal

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Mañana saldrán más spoilers, supongo, pero voy poniendo lo que han anunciado hoy.


VJMP-JP160 ローグ・オブ・エンディミオン Rogue of Endymion
Level 3 FIRE Spellcaster Effect Monster
ATK 1500
DEF 200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: Place 1 Spell Counter on it.
(2) You can remove 1 Spell Counter from this card, then discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, and if you do, you cannot activate cards, or the effects of cards, with that name for the rest of the turn.

Starter deck 2019:

ST19-JP001 Flip Frozen
Level 1 WATER Cyberse Effect Monster
ATK 500
DEF 500
(1) If this card is sent to the GY: You can change all Attack Position monsters your opponent controls to Defense Position.

Dribrave
Level 4 FIRE Cyberse Effect Monster
ATK 1500
DEF 1000
(1) Once per turn, when a Cyberse monster you control declares an attack: You can discard 1 monster; the attacking monster gains 600 ATK until the end of this turn.


ST19-JP003 Rebuildeer
Level 4 WIND Cyberse Effect Monster
ATK 1800
DEF 800
(1) When this card destroys an opponent’s monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon that monster.

ST19-JP004 Threshold Borg
Level 7 EARTH Cyberse Effect Monster
ATK 2400
DEF 2000
(1) If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster.
(2) Monsters your opponent controls lose 500 ATK.


ST19-JP021 Cynet Crosswipe
Quick-Play Spell Card
(1) Tribute 1 Cyberse monster, then target 1 card on the field; destroy that card.

ST19-JP033 Cybnet Cascade / Cynet Cascade
Normal Trap Card
(1) If you Link Summon a Link Monster: Target 1 monster in your GY that was used as Link Material for that Summon; Special Summon it.


Rising Rampage (parece que seguirán con la gama de colores que usaron en Arc V, es decir, repetir azul-verde.rojo-amarillo antes de volver al sobre "verde Duelist")

Pack Cover Art



RIRA-JP001 Rescue Interlacer
Level 3 LIGHT Cyberse Effect Monster
ATK 1000
DEF 1200
You can only use the 1st effect of this card’s name once per turn:
(1) During damage calculation when a Cyberse monster you control is attacked: You can discard this card; damage you take from that battle becomes 0.
(2) During the End Phase of a turn in which this card is discarded to the GY because of its own effect: Special Summon this card.



RIRA-JP002 Cross Debugger (4KMedia: Cross Debug)
Level 2 DARK Cyberse Effect Monster
ATK 900
DEF 600
You can only use each effect of this card’s name once per turn.
(1) If you control 2 or more Link monsters: You can Special Summon this card (from your hand).
(2) When you and your opponent’s Link Monsters battle, during damage calculation: You can banish this card from your GY, then target 1 Link Monster in your GY; until the end of the turn, your battling monster gains ATK equal to the target monster’s ATK, and cannot be destroyed by that battle.



RIRA-JP005 DMZ Dragon
Level 4 DARK Dragon Effect Monster
ATK 0
DEF 2000
(1) Once per turn: You can target 1 Dragon monster you control and 1 Level 4 or lower Dragon monster in your GY; equip the monster in the GY to the monster on the field as an Equip Card that makes the equipped monster gain 500 ATK.
(2) When your monster equipped with an Equip Card attacks, at the end of the Damage Step: You can banish this card from the GY; destroy all of that monster’s Equip Cards, and if they’re all destroyed, that monster can attack once again in a row.



RIRA-JP039 Varreload Xcharge Dragon (Borreload xCharge Dragon)
Rank 4 DARK Dragon Xyz Effect Monster
ATK 3000
DEF 2500
Materials: 2 Level 4 DARK Dragon monsters
(1) This Xyz Summoned card cannot be targeted by the effects of other monsters.
(2) Once per turn: You can detach 1 Xyz material from this card, then target 1 face-up monster on the field; that monster lose 600 ATK and DEF, Then, Special Summon 1 “Borrel” monster from your GY, but the monster Special Summoned by this effect is banished during the End Phase. After activating this effect, For the rest of this turn, you cannot Special Summon monsters or attack directly.



RIRA-JP051 Link Back
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Target 1 Link Monster you control in an Extra Monster Zone; move that monster to your Main Monster Zone that monster points to. Afterwards, send cards from the top of your Deck to the GY equal to that monster’s Link Rating.



RIRA-JP052 Grid Rod
Equip Spell Card
Can only be equipped to a Cyberse monster you control.
(1) The equipped monster gains 300 ATK, is unaffected by your opponent’s effects, and once per turn cannot be destroyed by battle.
(2) If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; until the end of the turn, all Cyberse monsters you control cannot be destroyed by battle or effect.



RIRA-JP067 Draw Discharge
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) When your opponent draws a card due to your opponent’s effect: Your opponent reveals all the cards they drew. If there was a Monster Card(s) among them, inflict damage to your opponent equal to their total ATK, then banish all of the revealed cards.


RIRA-JP028 Witchcraft Golem Arles
Level 8 LIGHT Spellcaster Effect Monster
ATK 2800
DEF 0
You can only use the 1st effect of this card’s name once per turn.
(1) When a Spellcaster monster you control is targeted by an opponent’s effect or targeted for an attack by an opponent’s monster while this card is in your hand: You can target 1 card your opponent controls or 1 “Witchcraft” Spell Card in your GY; Special Summon this card, and if you do, return that card to the hand.
(2) During your opponent’s Standby Phase: Return this card to the hand.
 

Axel

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Universal

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The first wave of Aoi and Aqua’s new theme arrives, straight from her Duel against Haru!





RIRA-JP003 Marincess Seahorse
Level 3 WATER Cyberse Effect Monster
ATK 1400
DEF 1000
You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
(1) You can Special Summon this card (from your hand) to your zone a “Marincess” monster you control points to.
(2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to a Monster Zone a “Marincess” monster you control points to.



RIRA-JP004 Marincess Seastar
Level 2 WATER Cyberse Effect Monster
ATK 800
DEF 400
You can only use this card name’s effect up to twice per turn.
(1) You can send this card from your hand to the GY, then target 1 “Marinecess” monster you control; it gains 800 ATK until the end of this turn.



RIRA-JP040 Marincess Blue Slug
Link 1 WATER Cyberse Link Effect Monster
ATK 1500
Link: Bottom
Material: 1 Level 4 or lower “Marincess” monster
You can only Link Summon “Marincess Blue Slug” once per turn.
(1) If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.



RIRA-JP041 Marincess Coral Anemone
Link 2 WATER Cyberse Link Effect Monster
ATK 2000
Links: Left, Bottom
Materials: 2 WATER monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
(2) If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand.



RIRA-JP042 Marincess Marbled Rock
Link 3 WATER Cybese Link Effect Monster
ATK 2500
Links: Left, Right, Bottom
Materials: 2+ WATER monsters
You can only use this card name’s (1) effect once per turn.
(1) You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand.
(2) When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; monsters cannot be destroyed by that battle, also you take no battle damage from that battle.



RIRA-JP068 Marinecess Wave
Normal Trap Card
If you control a Link-3 or higher “Marinecess” monster, you can activate this card from your hand.
(1) If you control a “Marinecess” Link Monster: Target 1 face-up monster your opponent controls; negate that monster’s effects until the end of this turn. In addition, if you control a Link-2 or higher “Marinecess” monster, all face-up monsters you control become unaffected by your opponent’s card effects until the end of this turn.



RIRA-JP069 Marincess Current
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
(1) When a “Marincess” Link Monster you control destroys an opponent’s monster by battle: Inflict damage to your opponent equal to 400 x that monster you control’s Link Rating. In addition, if you control a Link-2 or higher “Marincess” monster and the opponent’s monster that was destroyed was a Link Monster, inflict damage to your opponent equal to the destroyed monster’s Link Rating x 500.

A monster that punishes using the Extra Monster Zone appears!


RIRA-JP033 縄張恐竜 Beat Raptor
Level 4 EARTH Dinosaur Effect Monster
ATK 1400
DEF 2000
You can only use this card name’s (2) effect once per turn.
(1) While this card is in the Main Monster Zone, negate the effects of all monsters in the Extra Monster Zones.
(2) When this card is destroyed by battle: You can Special Summon 1 “Beat Raptor” from your Deck.

Takeru’s Premature Burial for FIRE Decks is finally released in Rising Rampage!





RIRA-JP053 Rising of Fire (4KMedia: Rising Fire)
Equip Spell Card
(This card is always treated as a “Salamangreat” card.)
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon that monster, and if you do, equip this card to it. It gains 500 ATK. When this card leaves the field, destroy that monster.
(2) If this card is destroyed by an opponent’s card card effect: You can banish 1 monster on the field.

A new support card for Yosenju appears, designed to help eliminate problems on your opponent’s field.





RIRA-JP071 妖仙獣の居太刀風 Yosenju Itachikaze (Yosenju Weaselblade Wind)
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) If you control no monsters: You can show your opponent up to 2 “Yosenju” monsters with different names from your hand, then target an equal number of face-up cards your opponent controls; return those cards to the hand.

So, Fortune Ladies get a Tenki.





RIRA-JP055 フォーチュン・ヴィジョン Fortune Vision
Continuous Spell Card
You can only activate a card with this card’s name once per turn.
(1) When this card is activated: You can add 1 “Fortune Lady” card from your Deck to your hand.
(2) Once per turn, if a card you control is banished by an effect: You can activate this effect; during this turn, monsters you control cannot be destroyed by effects.
(3) Once per turn, if a card your opponent controls is banished by an effect: You can activate this effect; once during this turn, you take no damage from battle.


The cover reveals “Vision HERO Increase” (Viz Name) is included in the Set! As well as a new Number monster!



CP19-JP038 B・F-早撃ちのアルバレスト Battlewasp – Arbalest the Rapid Fire
Level 4 WIND Insect Effect Monster
ATK 1800
DEF 800
You can use the (2)nd effect with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
(2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.



CP19-JP043 一斉蜂起 Issei Houki (Simultaneous Revolt/4KMedia: Summoning Swarm)
Normal Spell Card
You can activate only 1 card with this card’s name per turn.
You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
(1) Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them.



CP19-JP041 B・F-降魔弓のハマ Bee Force – Goumakyuu no Hama (Battlewasp – Hama the Conquering Bow)
Level 8 WIND Insect Synchro Effect Monster
ATK 2800
DEF 2000
Synchro Materials: 1 Tuner + 1+ non-Tuner monster(s)
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
(2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
(3) At the end of your Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.

Somehow someone loaded this onto the .jp website but didn’t post it. Odd.





CP19-JP007 Vision HERO Increase
Level 3 DARK Warrior Effect Monster
ATK 900
DEF 1100
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If you take damage: You can take this card from your GY and place it in your Spell & Trap Zone face-up as a Continuous Trap.
(2) During either player’s Main Phase, while this card is treated as a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summone from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.

This one does not miss the timing, at least. Well, sometimes.


You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) When you draw this card: You can reveal it; Special Summon it.
(2) If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.
 

Axel

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El collector pack se ve interesante, a ver qué otros Vision Hero sacan. V-H de main deck de momento sólo hay dos, ¿no? El que te deja invocar heros si lo matan y buscar poly y la bruja, ¿no?

El number... estoy casi seguro de que será la versión chaos del utopia dragon.
 

MegaMagner

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No me llama mucho la verdad el collector pack de ahora, pero habrá que esperar más sopilers supongo.

Ahora los Vision me traen una duda ¿Seguirán la linea del primer Vision que sacaron que sea soporte Hero o irán a su rollo respetando el estilo de juego del manga?
 

Axel

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Pues con este nuevo V hero parece que trollnami recordó cual era la mecánica de este sub tipo.

Por mi mejor. Sinceramente prefería que así como los D y los E, los M y los V fueran decks separados y no soporte para los E-Hero.
 

MegaMagner

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Pues con este nuevo V hero parece que trollnami recordó cual era la mecánica de este sub tipo.

Por mi mejor. Sinceramente prefería que así como los D y los E, los M y los V fueran decks separados y no soporte para los E-Hero.
Francamente es lo mejor ya que últimamente todo soporte Hero era muy general o si era para E-Hero indirectamente era mucho más efectivo para los Masked Hero
 

MegaMagner

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¿Esta es la carta que el mes pasado presumía la V Jump? La veo medio meh. ¿Algún alma de dios que me pueda explicar su ventaja tactica?
Bueno... Necesitas saber que los Endymion antes ganaban counters con activarse magias y cartas pendulo que cuentan como magias, ahora tito konami les dio cartas magicas que al activarse le dan quintillón de counters mas para activar todos los efectos necesarios. Esta carta digamos que... No hace mucho por el deck más que hacerte perder un spellscaster. Hacete la idea que las magias continuas apenas son necesarias.
 
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